
The proposed plot of Waxwork III also doesn’t make much sense given the way the second film ended.

Plus, Army of Darkness was considered a bit of a failure when it was first released, which would have meant that Vestron would not exactly be rushing to put out something similar. This also would have been released post- Army of Darkness which probably would have hindered it, as the plot sounds very familiar. It’s hard to see how Hickox and crew would have been able to pull this off on probably a smaller budget. I’ll always commend that sequel for the fact that it feels much bigger than it actually is.īut the third entry sounded even bigger and I think that probably broke them. The original Waxwork barely did enough bank for a sequel, so it’s surprising that Waxwork II was way, way wider in scope and even more surprising that they actually managed to pull that off. It sounds like the third entry would definitely have pushed even further into fantasy from horror than the second film had, and also sounds as though it would have been even more ambitious-which is probably a major reason as to why it never got made. The proposed sequel would have taken things in a very Army of Darkness direction, with Mark and Sarah ending up in the kingdom of King Arthur and aiding Merlin the Magician in battle against a witch named Modor so that they could return to their present time. A title that definitely makes sense, given that the sequel ends with Mark being committed to his new role as time warrior and Sarah giving up her life in the present to return to join him in the past. Turns out, I was right.ĭirector Anthony Hickox had originally intended to follow Waxwork 1 & 2 with a third entry titled Waxwork III: Through the Gates of Time.
#Waxworks 2 frankenstein free
With chilling atmosphere, gory graphics, and solid gameplay, Waxworks is a must play for every Lovecraft fan and anyone who likes adventure game elements in RPGs.CLICK HERE For 100s of FREE Trashy Horror Movies!īut I loved the open-endedness of Waxwork II and thought it was clearly setting up a sequel that never followed. As in Elvira, there is a significant amount of inventory-based puzzles, most of which require inventive use of the various macabre items throughout the game.Ĭombat is a simple but fun, with dozens of traditional and exotic weapons you can wield, each of which is most effective against a predictable kind of monster. The game interface will be familiar to Elvira fans, with vastly improved graphics and item descriptions. Your only hope to save Alex by removing the curse of an evil witch.

Possessed by a 500 year old family curse, your brother schemes to resurrect the undead denizens of five blood-soaked worlds of the past, present and future: 19th century London, ancient Egypt, an abandoned mine shaft, a haunted cemetery and the malevolent chambers of the Waxworks itself. Twenty years later, Uncle Boris dies, leaving you his collection of fiendish displays - and the stupefying news that Alex is alive. you were eight, your twin brother Alex vanished into the mine tunnels beneath Vista Forge - home of your Uncle Boris' demon-filled Waxworks.

The plot (which is detailed in the superbly written storybook that came with the game) could well have been concocted by Lovecraft, with a dash of Hitchcockian suspense- here it is in the company's own words: Waxworks is an excellent, yet overlooked, first-person horror RPG from the makers of blockbuster Elvira series.
